Flycatcher's smART Sketcher® AI is a projection-based drawing tool designed to turn spoken prompts into traceable artwork on surfaces ranging from paper to fabric and food. The system pairs a high-resolution projector with an AI-assisted app that generates line art for users to follow and finish by hand. It is aimed at users ages 10 and older and is positioned as both a creative tool and an entry point to AI interaction.
Redefining the art-making experience
In the digital era, art instruction is no longer limited to paper and pencil. smART Sketcher® AI uses projection technology to cast images onto paper, fabric, cookies and other media in real time after a user issues a simple voice command. The process is designed to lower the barrier to drawing by combining tracing with freehand work, allowing beginners to produce a finished piece in a short session.
The workflow is based on a trace-then-create model. Users select or generate an image, project it onto the chosen surface, and draw over the projected lines. Flycatcher says the approach is intended to build confidence while preserving the user's own hand in the final artwork.
Core technology and specifications
Flycatcher describes the device as a combination of AI image processing and projection hardware that covers inspiration, image generation and drawing. The following specifications are listed for the device.
| Item | Details |
|---|---|
| Core function | AI voice-command drawing, high-resolution projection |
| Intended users | Children ages 10 and older, and adults |
| Creative media | Paper, fabric and food such as cookies |
| Included accessories | 30 built-in inspiration images, USB-C power cable |
| Intellectual property | US Patent 12,688,791; registered trademarks Nos. 5859014, 7859746 and 5908667 |
STEAM education and digital literacy
The device is also presented as an educational tool. By practicing precise prompts to the AI, children can learn how to communicate with a generative system, an exercise that ties STEAM learning to physical creation.
Flycatcher says the product supports fine motor skills, creativity and confidence. The drawing process requires users to coordinate hand movement with a projected guide, while the prompt-based interaction introduces basic digital literacy concepts.